![]() ![]() ![]() Morally they’re a little ambiguous, mirroring life. Near the end of the game, you’re given a few choices. By the end you find his past troubled and complicated, and might question whether his actions were correct. As I progressed through the game, I heard audio flashbacks and occasionally was given full, playable flashbacks in which Daniel’s past was examined. It’s extremely fascinating but also frightening and disturbing. The plot examines what it means to be good and evil as well as the concepts of fear and torture. Daniel assures himself that Alexander deserves to die even if he doesn’t like it. Your character, Daniel, has purposely given himself amnesia and left himself with a letter telling him to kill Alexander. It was particularly unnerving when I saw bodies in them after having previously seen them empty. When sane, they’re empty, but as your sanity drops, you begin to see bodies in them. One room had metal cages hanging from the ceiling. ![]() As you go insane, you’ll see other things as well. There are also limbs and even mangled torsos that can be found (and used as distractions for monsters). There are other bodies that can be found, including anatomically correct, fully nude bodies. ![]() This was a relatively tame shot, which is why I chose to share it. Here’s a closer look at the pile of bodies from the last two screenshots. Fright and panic were two emotions that fought to be dominant in my body as I played the game.Īs you might expect, there’s a lot of creepy imagery. Your best bet is to run as fast as you can, and if you’re cornered, to hide or attempt to distract it with the flesh of another. There really isn’t any fighting the monsters. You can hide in the dark from the monsters (but that drives you insane as well), but if it wants you dead, you’ll die. Looking at monsters drives you insane, you have to be careful not to look for too long. Note that it can get a lot more distorted than this. This screenshot shows the same room with less sanity. The screenshot above shows a look at a room while relatively sane. Lantern oil and flint and tinder become very valuable resources. Being in the dark drops your sanity, so you need to keep your lantern fueled or be able to light enough candles. This is particularly scary because then you can’t be sure whether something’s really there. Being in the dark will slowly drive you insane, which, among other things, will make you hear things that aren’t real. Light and darkness plays a large part in the game. The controls make the game feel very immersive. When I reach it I use the left mouse button and push forward only to find that it’s a pull door! In my panic, I don’t realize this soon enough. Now my heart’s racing, and I bolt for the door. Is something near me? As I look around, I see something move in the corner. I hear something, and my heart begins to beat faster. This leads to some interesting situations when running from a monster. Rather, you press the left mouse button and either pull or push (depending on the door). For example, you don’t go through a door by running up to it and pressing the enter-key. You interact with everything in a similar way. If they’re not an inventory item for use later but are able to be picked up, they’ll float in the center of the screen. You can move things or hold them by clicking on them. The graphics and interface looks like it might be older, but once I tried the game, I found it worked very well. When you approach an item with which you can interact, a hand icon appears. Sometimes you might have to hide from a monster, but the real conflict is internal as you battle to keep your own sanity.Īmnesia is a first-person adventure game that’s a little over two years old. You spend your time interacting with the environment by exploring and solving puzzles. It’s first-person, and you spend the vast majority of your time completely alone – no allies, no enemies. Amnesia: The Dark Descent is a horror game unlike most others I’ve previously played. ![]()
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